Learning to solve problems
Challenging young people to apply their imagination & skills to the world around them
- Award winning learning programmes for universities and schools
- Equally relevant to design, engineering, STEM/STEAM and D&T
- A 21st century mix of creativity, technical skills and social values
Engaging workshops, day camps and week-long courses assume that young people aged 9-14 hold the solutions to the problems of tomorrow. A hands-on brains-on experience using anything from sticks to drones.